语音文件有很多后缀格式,这里只实现了两种后缀名,.wav和.pcm。
读Wav文件
图中所示是一个wav的标准格式,但wav还有其他不同的存储格式,有些有扩展块之类的,需要根据具体的语音文件来确定。比如我用python中soudfile生成的语音,其format_tag=3,format_length=18(通常为16)。由于我没用到其他格式的情况,直接在下方用if else讨论format_tag=1和=3的情况。
总而言之,读取wav其实就是一个解析头文件的过程,把对应的头信息存下来,再去读取数据就好了。-
读wav文件的具体代码给出(后面会给整体的h文件和cpp文件):
void Wav_File::LoadWavFile(const char *file_path) {FILE *fp = fopen(file_path, "rb");if (fp) {fread(this->id_riff, sizeof(char), 4, fp);this->id_riff[4] = '\0';fread(&this->file_size, sizeof(int16_t), 2, fp);fread(this->id_wave, sizeof(char), 4, fp);this->id_wave[4] = '\0';fread(this->id_fmt, sizeof(char), 4, fp);this->id_fmt[4] = '\0';fread(&this->format_length, sizeof(int16_t), 2, fp);fread(&this->format_tag, sizeof(int16_t), 1, fp);fread(&this->channels, sizeof(int16_t), 1, fp);fread(&this->sample_rate, sizeof(int16_t), 2, fp);fread(&this->avg_bytes_sec, sizeof(int16_t), 2, fp);fread(&this->block_align, sizeof(int16_t), 1, fp);fread(&this->bits_per_sample, sizeof(int16_t), 1, fp);if (this->format_tag == 1) {fread(this->id_data, sizeof(char), 4, fp);this->id_data[4] = '\0';fread(&this->data_size, sizeof(int16_t), 2, fp);this->wav_size = this->data_size / sizeof(int16_t);this->ip_raw = (int16_t *) malloc(this->data_size);fread(this->ip_raw, sizeof(int16_t), this->wav_size, fp);this->data = (float_t *) malloc(this->wav_size * sizeof(float_t));for (int i = 0; i < this->wav_size; i++) {this->data[i] = (float_t) (this->ip_raw[i] * 1.0 / 32768);}} else if (this->format_tag == 3) {fread(&this->cb_size, sizeof(int16_t), 1, fp);fread(this->id_data, sizeof(char), 4, fp);this->id_data[4] = '\0';fread(&this->data_size, sizeof(int16_t), 2, fp);this->wav_size = this->data_size / sizeof(float);this->fp_raw = (float *) malloc(this->data_size);fread(this->fp_raw, sizeof(float), this->wav_size, fp);this->data = (float_t *) malloc(this->wav_size * sizeof(float_t));for (int i = 0; i < this->wav_size; i++) {this->data[i] = this->fp_raw[i];}}}fclose(fp);}
写出Wav文件
Wav文件写出和读入是完全对应的,把读到的信息反向写出就可以了。
如果对数据有所操作,需要去找对应的变量进行修改,比如长度,需要更新总文件的file_size以及data chunk的data_size。
具体代码给出:
void Wav_File::WriteWavFile(const char *dest_path) {for (int i = 0; i < wav_size; i++) {if (format_tag == 1)this->ip_raw[i] = (int16_t) (this->data[i] * 32768);elsethis->fp_raw[i] = this->data[i];}FILE *fp = fopen(dest_path, "wb");if (fp) {fwrite(this->id_riff, sizeof(char), 4, fp);fwrite(&this->file_size, sizeof(int16_t), 2, fp);fwrite(this->id_wave, sizeof(char), 4, fp);fwrite(this->id_fmt, sizeof(char), 4, fp);fwrite(&this->format_length, sizeof(int16_t), 2, fp);fwrite(&this->format_tag, sizeof(int16_t), 1, fp);fwrite(&this->channels, sizeof(int16_t), 1, fp);fwrite(&this->sample_rate, sizeof(int16_t), 2, fp);fwrite(&this->avg_bytes_sec, sizeof(int16_t), 2, fp);fwrite(&this->block_align, sizeof(int16_t), 1, fp);fwrite(&this->bits_per_sample, sizeof(int16_t), 1, fp);if (this->format_tag == 3) {fwrite(&this->cb_size, sizeof(int16_t), 1, fp);}fwrite(this->id_data, sizeof(char), 4, fp);fwrite(&this->data_size, sizeof(int16_t), 2, fp);if (this->format_tag == 1) {fwrite(this->ip_raw, sizeof(int16_t), this->wav_size, fp);} else if (this->format_tag == 3) {fwrite(this->fp_raw, sizeof(float), this->wav_size, fp);}}fclose(fp);}
PCM文件没有格式,是直接存的数据,所以需要自己知道采样率,通道数,以及数据类型,然后直接读写就可以了,代码如下:
void Wav_File::LoadPcmFile(const char *file_path) {FILE *fp = fopen(file_path, "rb");// 计算文件长度fseek(fp, 0L, SEEK_END);this->wav_size = ftell(fp) / sizeof(float);fseek(fp, 0L, SEEK_SET);//申请内存空间 这边自己知道存储的是float32,所以申请float的内存空间this->fp_raw = (float *) malloc(this->wav_size * sizeof(float));fread(this->fp_raw, sizeof(float), this->wav_size, fp);fclose(fp);// 这部分是统一转换成float32存在data里,因为wav是用int16存的for (int i = 0; i < this->wav_size; i++) {this->data[i] = this->fp_raw[i];}
}void Wav_File::WritePcmFile(const char *dest_path) {for (int i = 0; i < this->wav_size; i++) {this->fp_raw[i] = this->data[i];}FILE *fp = fopen(dest_path, "wb");fwrite(this->fp_raw, sizeof(float), this->wav_size, fp);fclose(fp);
}
这块主要设置窗长,窗移,窗函数类型等,并为频谱数据申请内存空间
提供了三种窗实现,hanning,hamming和sqrt窗(我自己叫的)。
可以看到有两份spec和mag,pha内存,spec是自定义复数类型,用于存储由蝶形算法生成的频谱(因为对FFT实现不是很熟悉,根据网上照猫画虎,只能对2^N窗长进行变换)。
而另一份是对应不同基的FFT,没搞懂是用的现成的,具体代码就不在这放了,可以去github上看。
void Wav_File::setSTFT(int64_t frame_size, int64_t frame_shift, const char *win_type) {this->frame_size = frame_size;this->frame_shift = frame_shift;this->fft_size = this->frame_size;this->frame_num = this->wav_size / frame_shift + 1;this->win_type = win_type;this->setWindow(this->win_type);this->spec = (Complex **) malloc((this->fft_size / 2 + 1) * sizeof(*spec));for (int i = 0; i < (this->fft_size / 2 + 1); i++)this->spec[i] = (Complex *) malloc(this->frame_num * sizeof(Complex));this->mag = (float_t **) malloc((this->fft_size / 2 + 1) * sizeof(*this->mag));for (int i = 0; i < (this->fft_size / 2 + 1); i++)this->mag[i] = (float_t *) malloc(frame_num * sizeof(float_t));this->phase = (float_t **) malloc((this->fft_size / 2 + 1) * sizeof(*this->phase));for (int i = 0; i < (this->fft_size / 2 + 1); i++)this->phase[i] = (float_t *) malloc(frame_num * sizeof(float_t));// nfftthis->spec_real = (float_t **) malloc(this->frame_num * sizeof(*spec_real));for (int i = 0; i < this->frame_num; i++)this->spec_real[i] = (float_t *) malloc((this->fft_size / 2 + 1) * sizeof(float_t));this->spec_imag = (float_t **) malloc(this->frame_num * sizeof(*spec_imag));for (int i = 0; i < this->frame_num; i++)this->spec_imag[i] = (float_t *) malloc((this->fft_size / 2 + 1) * sizeof(float_t));this->spec_mag = (float_t **) malloc(this->frame_num * sizeof(*spec_mag));for (int i = 0; i < this->frame_num; i++)this->spec_mag[i] = (float_t *) malloc((this->fft_size / 2 + 1) * sizeof(float_t));this->spec_pha = (float_t **) malloc(this->frame_num * sizeof(*spec_pha));for (int i = 0; i < this->frame_num; i++)this->spec_pha[i] = (float_t *) malloc((this->fft_size / 2 + 1) * sizeof(float_t));}void Wav_File::setWindow(const char *winType) {double_t a0, a1;this->window = (float_t *) malloc(this->frame_size * sizeof(float_t));int frac = this->frame_size - 1;if (strcmp(winType, "hamming") == 0) {for (int i = 0; i < this->frame_size; i++) {this->window[i] = float(0.540000000 - 0.460000000 * cos(PI * 2 * i / frac));}} else if (strcmp(winType, "hanning") == 0) {for (int i = 0; i < this->frame_size; i++) {this->window[i] = float(0.500000000 - 0.500000000 * cos(PI * 2 * i / frac));}} else if (strcmp(winType, "sqrt") == 0) {for (int i = 0; i < this->frame_size; i++) {this->window[i] = (float) sqrtf((0.5f - 0.5f * cosf(i / (float) (this->frame_size - 1) * 2 * PI)));}}
}
void Wav_File::STFT() {std::vector padding_data;for (int i = 0; i < this->frame_shift; i++)padding_data.push_back(this->data[this->frame_shift - i]);for (int i = 0; i < this->wav_size; i++)padding_data.push_back(this->data[i]);for (int i = 0; i < this->frame_shift; i++)padding_data.push_back(this->data[this->wav_size - i - 2]);this->real = (float_t *) malloc(sizeof(float_t) * this->frame_size);this->imag = (float_t *) malloc(sizeof(float_t) * this->frame_size);for (int i = 0; i < this->frame_num; i++) {for (int j = 0; j < this->frame_size; j++) {this->real[j] = padding_data[i * this->frame_shift + j] * this->window[j];this->imag[j] = 0.0;}FFT(this->real, this->imag, this->fft_size);for (int j = 0; j <= this->fft_size / 2; j++) {this->spec[j][i].real = this->real[j];this->spec[j][i].imag = this->imag[j];}}
}void Wav_File::ISTFT() {this->real = (float_t *) malloc(sizeof(float_t) * this->frame_size);this->imag = (float_t *) malloc(sizeof(float_t) * this->frame_size);auto *temp = (float_t *) malloc(sizeof(float_t) * (data_size + 2 * frame_shift));auto *ola = (float_t *) malloc(sizeof(float_t) * (data_size + 2 * frame_shift));for (int i = 0; i < this->frame_num; i++) {//��N_FFT/2+1����N_FFT(����Գ�)for (int j = 0; j < this->fft_size / 2 + 1; j++) {real[j] = spec[j][i].real;imag[j] = spec[j][i].imag;}for (int j = this->fft_size / 2 + 1; j < this->fft_size; j++) {real[j] = spec[this->fft_size - j][i].real;imag[j] = -spec[this->fft_size - j][i].imag;}IFFT(real, imag, this->fft_size);for (int j = 0; j < frame_size; j++) {temp[i * frame_shift + j] += (real[j] * this->window[j]);ola[i * frame_shift + j] += (this->window[j] * this->window[j]);}}for (int i = 0; i < (frame_num + 1) * frame_shift; i++) {if (temp[i] != 0) {temp[i] /= ola[i];}}for (int i = 0; i < (frame_num - 1) * frame_shift; i++)this->data[i] = temp[i + frame_shift];// 超出部分就保持原样,不降噪就好了
// int sub = this->wav_size - (frame_num - 1) * frame_shift;
// this->file_size -= sub;
// this->wav_size -= sub;
// this->data_size -= sub;
}void Wav_File::FFT(float_t param_real[], float_t param_imag[], int16_t param_n) {float_t treal, timag, ureal, uimag, arg;int32_t m, k, j, t, index1, index2;auto *wreal = (float_t *) malloc(frame_shift * sizeof(float_t));auto *wimag = (float_t *) malloc(frame_shift * sizeof(float_t));this->bitrp(param_real, param_imag, param_n);arg = -2 * PI / param_n;treal = cosf(arg);timag = sinf(arg);wreal[0] = 1.0;wimag[0] = 0.0;for (j = 1; j < param_n / 2; j++) {wreal[j] = wreal[j - 1] * treal - wimag[j - 1] * timag;wimag[j] = wreal[j - 1] * timag + wimag[j - 1] * treal;}for (m = 2; m <= param_n; m *= 2) {for (k = 0; k < param_n; k += m) {for (j = 0; j < m / 2; j++) {index1 = k + j;index2 = index1 + m / 2;t = param_n * j / m;treal = wreal[t] * param_real[index2] - wimag[t] * param_imag[index2];timag = wreal[t] * param_imag[index2] + wimag[t] * param_real[index2];ureal = param_real[index1];uimag = param_imag[index1];param_real[index1] = ureal + treal;param_imag[index1] = uimag + timag;param_real[index2] = ureal - treal;param_imag[index2] = uimag - timag;}}}free(wreal);free(wimag);
}void Wav_File::IFFT(float_t param_real[], float_t param_imag[], int16_t param_n) {float_t treal, timag, ureal, uimag, arg;int m, k, j, t, index1, index2;auto *wreal = (float_t *) malloc(frame_shift * sizeof(float_t));auto *wimag = (float_t *) malloc(frame_shift * sizeof(float_t));bitrp(param_real, imag, param_n);arg = 2 * PI / param_n;treal = cosf(arg);timag = sinf(arg);wreal[0] = 1.0;wimag[0] = 0.0;for (j = 1; j < param_n / 2; j++) {wreal[j] = wreal[j - 1] * treal - wimag[j - 1] * timag;wimag[j] = wreal[j - 1] * timag + wimag[j - 1] * treal;}for (m = 2; m <= param_n; m *= 2) {for (k = 0; k < param_n; k += m) {for (j = 0; j < m / 2; j++) {index1 = k + j;index2 = index1 + m / 2;t = param_n * j / m;treal = wreal[t] * param_real[index2] - wimag[t] * param_imag[index2];timag = wreal[t] * param_imag[index2] + wimag[t] * param_real[index2];ureal = param_real[index1];uimag = param_imag[index1];param_real[index1] = ureal + treal;param_imag[index1] = uimag + timag;param_real[index2] = ureal - treal;param_imag[index2] = uimag - timag;}}}for (j = 0; j < param_n; j++) {real[j] /= param_n;imag[j] /= param_n;}free(wreal);free(wimag);
}void Wav_File::bitrp(float_t param_real[], float_t param_imag[], int16_t param_n) {int i, j, a, b, p;for (i = 1, p = 0; i < param_n; i *= 2) {p++;}for (i = 0; i < param_n; i++) {a = i;b = 0;for (j = 0; j < p; j++) {b = (b << 1) + (a & 1); // b = b * 2 + a % 2;a >>= 1; // a = a / 2;}if (b > i) {std::swap(param_real[i], param_real[b]);std::swap(param_imag[i], param_imag[b]);}}
}
不放了 看github吧
float_t Wav_File::getNorm(float_t scale) {if (scale == 0) {float_t square = 0.0;for (int i = 0; i < this->wav_size; i++) {square += powf(this->data[i], 2);}scale = sqrtf((float_t) this->wav_size / square);for (int i = 0; i < this->wav_size; i++) {this->data[i] *= scale;}} else {for (int i = 0; i < this->wav_size; i++) {this->data[i] /= scale;}}return scale;
}
void Wav_File::getMagnitude() {for (int i = 0; i < this->frame_num; i++) {for (int j = 0; j < this->fft_size / 2 + 1; j++) {this->spec_mag[i][j] = sqrtf(powf(spec_real[i][j], 2) + powf(spec_imag[i][j], 2));}}
}
void Wav_File::getPhase() {for (int i = 0; i < this->frame_num; i++) {for (int j = 0; j < this->fft_size / 2 + 1; j++) {this->spec_pha[i][j] = atan2f(spec_imag[i][j], spec_real[i][j]);}}
}
void Wav_File::magToSpec() {for (int i = 0; i < this->frame_num; i++) {for (int j = 0; j < this->fft_size / 2 + 1; j++) {spec_real[i][j] = this->spec_mag[i][j] * cosf(this->spec_pha[i][j]);spec_imag[i][j] = this->spec_mag[i][j] * sinf(this->spec_pha[i][j]);}}
}
[1] WAV文件格式详解
[2] GITHUB源码
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