- c++继承代表父类属性在子类中会存在一份。理解起来为生物学的继承即可,子承父业,传承血脉
- ==继承:==子类中不会产生新的属性,派生子类会有新属性产生。继承分为父类和子类,派生分为基类和派生类
class 父类{};
class 子类名:继承方式 父类名
{};
//继承方式
//所谓的权限限定词
//public protected privatr
//公有继承 保护继承 私有继承
继承中权限问题:代表就是继承下来的属性在子类中的呈现
继承方式 | public继承 | protected继承 | private继承 |
---|---|---|---|
public | public | protected | private |
protected | protected | protected | private |
private | 不可访问 | 不可访问 | 不可访问 |
继承中的构造函数
#include
#include
using namespace std;
class MM
{
public:string name;MM(string name,int age,int money):name(name),age(age),money(money){}int Getmoney(){return this->money;}
protected:int age;
private:int money;
};class Son:public MM
{
public:Son(string name,int age,int money,int num):MM(name,age,money),num(num){}void print(){cout << name << "\t" << age << "\t" << Getmoney() << "\t" << num << endl;}
protected:int num;
};
int main()
{Son son("king", 19, 100, 1001);son.print();return 0;
}
- 存在两个或者是两个以上的父类称之为多继承
- 构造顺序问题:只和继承顺序有关,和初始化参数列表一点关系都没有
#include
#include
using namespace std;
class MM
{
public:MM(string firstMMname,string seconedMMname){this->firstMMname = firstMMname;this->seconedMMname = seconedMMname;}
protected:string firstMMname;string seconedMMname;
};
class GG
{
public:GG(string firstGGname, string seconedGGname){this->firstGGname = firstGGname;this->seconedGGname = seconedGGname;}
protected:string firstGGname;string seconedGGname;
};
class son:public MM,protected GG
{
public:son(string firstMMname, string seconedMMname, string firstGGname,string seconedGGname, string seconedsonname) :MM(firstMMname, seconedMMname), GG(firstGGname, seconedGGname){this->firstsonname = firstMMname + firstGGname;this->seconedsonname = seconedsonname;}void print(){cout << (firstsonname + seconedsonname) << endl;}
protected:string firstsonname;string seconedsonname;};
using namespace std;
int main()
{son son("K", "i", "n", "g", "_");son.print();return 0;
}
继承无论被继承多少次,属性一直都在,所以一般类不能被继承很多层。继承太多次数,会导致子类臃肿
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#include
using namespace std;
class A
{
public:A(int a):a(a){}
protected:int a;
};
class B:virtual public A
{
public:B(int a,int b):A(a),b(b){}
protected:int b;
};
class C:virtual public A
{
public:C(int a,int c):A(a),c(c){}
protected:int c;
};
class D:public B,public C
{
public:D(int a,int b,int c,int d):B(a,b),C(a,b),A(a),d(d){}D():B(1,2),C(1,5),A(90),d(33){} //a来自爷爷void print() {cout << a << endl;cout << b << endl;cout << c << endl;cout << d << endl;cout << A::a << endl;}
protected:int d;
};int main()
{D d(1, 2, 3, 4);d.print();D x;x.print();return 0;
}
- 没有用类名限定的基础上,就近原则,在哪个类里调用哪个类的方法
- 用类名限定,可以访问指定类中的成员
- 类指针被子类对象初始化
- 父类没有
virtual
,就看指针类型- 有
virtual
,就看对象类型
#include
#include
using namespace std;class MM
{
public:void print(){cout << "MM" << endl;}
protected:string name = "MM";
};
class Son:public MM
{
public:void print(){cout << "son" << endl;cout << name << endl; //就近原则}
protected:string name = "son";
};int main()
{Son son;son.print();Son* pson = new Son;pson->print(); //覆盖-->正常调用,无法访问父类同名pson->MM::print(); //类名限定访问//非正常调用MM* pmm = new Son; //c++允许父类指针被子类指针初始化pmm->print(); //virtual//父类指针不能访问子类中父类没有属性//注意点: 子类指针被父类对象初始化,有危险。一般不被允许return 0;
}